Skip to content

Conversation

Stubbjax
Copy link

@Stubbjax Stubbjax commented Sep 5, 2025

This change causes units and buildings that die via flammable status to consistently yield experience to the flammable status source.

In 1.04, the flammable update damage tick can score the kill on a unit or building and negate any experience that should otherwise have been given to the killer (though this is a lot rarer for flammables as the damage tick is fairly low (usually 5)). This can be seen in the demonstration below, where a Dragon does not gain any experience from destroying a Black Market:

FLAME_NO_XP.mp4

This is a counterpart to #1527 and fixes the same issue but for flame weapons; essentially making experience yields consistent for units directly killed by flame damage weapons. It pretty much exclusively affects the Dragon Tank's primary weapon and does not affect experience yields for flame damage dealt via projectile detonation OCLs such as firewalls or firestorms.

@Stubbjax Stubbjax self-assigned this Sep 5, 2025
@Stubbjax Stubbjax added Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour labels Sep 5, 2025
@xezon xezon changed the title bugfix: Consistently yield experience for direct flame kills bugfix(module): Consistently yield experience for flame kills Sep 5, 2025
Copy link

@xezon xezon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I expect this is fine and needs no configurability.

@xezon xezon changed the title bugfix(module): Consistently yield experience for flame kills bugfix(module): Consistently yield experience for direct flame kills Sep 5, 2025
@xezon
Copy link

xezon commented Sep 12, 2025

We can merge this together with #1527

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants