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tms320c6748
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This prototype integrates a Texas Instruments TMS320C674x DSP with the Doom 3 GPL codebase to offload real-time ray-traced audio computations for reverb, occlusion, diffraction, and absorption. It leverages libusb for low-latency data transfer and preserves compatibility with existing OSS/ALSA backends, targeting <20ms latency.
c game-engine cpp dsp game-development libusb raytracing audio-processing idtech4 doom3 quake4 stochastic-simulation tms320c6748 thedarkmod dsplib prey-2006 tms320c674x
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Updated
Sep 2, 2025
DSP Audio Encryption
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Updated
Nov 5, 2024 - C
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