This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
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Updated
Sep 4, 2023 - C#
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
A component based tool utilizing State Pattern in Unity. ๐ฎ
A simple smartwatch implemented with Java OOP and designs such as singleton, polymorphism and state patterns
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Dart design patterns simplified with real life case studies
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