A procedurally generated map created by perlin noise using C# and Unity.
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Updated
Jul 4, 2020 - C#
A procedurally generated map created by perlin noise using C# and Unity.
Project for the course of Mobile and Social Sensing Systems (2024)
A modernized fork of Jason Bevins' libnoise, reengineered for C++17 with a robust CMake build system. This enhanced version integrates noiseutils for seamless noise map rendering, supports thread-safe multithreading for high-performance applications, and ensures compatibility across Windows and Linux.
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