Stipple Effect is a pixel art editor that supports animation and scripting (available on Windows, macOS and Linux)
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Updated
Mar 29, 2025 - Java
Stipple Effect is a pixel art editor that supports animation and scripting (available on Windows, macOS and Linux)
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, deeply tested.
Blender addon to render 3D models from multiple angles into 2D/2.5D game sprites.
🎮 A gulp workflow that is optimised for HTML5 Game Developement.
An asset builder and package manager for Dæmon Engine based games like Unvanquished and other Quake 3 games.
🚀 tecnoMazov v2 - A Python site leading to free programming courses, books, certificates, and other helpful corners of the Interwebz.
Texture replacement editor for the Quake 3 map format. Written for the Unvanquished game and the Dæmon Engine, also supports older engines like Quake3.
Generates Daemon Game Engine and Quake 3 shader files from directories of texture maps, for Dæmon Engine based games like Unvanquished and Quake3 based games.
Google Breakpad fork with MinGW support and DWARF5 symbolization for the Dæmon Game Engine and the Unvanquished game, based on Google upstream and Jon Turney's MinGW support patches.
This is a second part project according to the tutorial Jonathan Weinberger which is authorized by Unity Technologies on Udemy.
The First Person Player with Weapons for RPG Game Asset for Unity Game Engine.
This is a unity project which is a replica of block breaker game according to a tutorial of Ben Tristem from udemy.
This is a first part project according to the tutorial Jonathan Weinberger which is authorized by Unity Technologies on Udemy.
This is a part of the project according to the tutorial of Ben Tristem from udemy.
Game development pipeline (versioning, authentication, automatic build...) on self-host infrastructure.
Archive of technical, API, unit, and balance design documentation.
A beginner-friendly guide on using GitHub for game Developers. Collaborate, manage versions, and track changes effectively with Git commands.
CMake configuration to build software used to edit, build and package assets for Dæmon based games
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