A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
-
Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
Unity Plugin to easily implement Dynamic Difficulty Adjustment and analyze player behavior.
A Monte Carlo Tree Search-based AI which dynamically adjusts its difficulty to that of its opponent.
A Unity game with random maze and "dynamic difficulty".
Two Dynamic Difficulty Systems implemented in a BulletHell game Built in Unity
Dynamic Difficulty Adjustment (DDA) in video games represents a significant leap in game AI ensuring that players of varying skill levels are equally challenged and engaged. In this Unity-based first-person shooter game, DDA is a core feature inspired by industry standards and aimed at enhancing player experience.
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
Thesis project exploring an AI system that dynamically adapts game difficulty in real time by analyzing key player performance indicators (reaction times, accuracy, strategic choices). The system tailors the experience to each player's unique playstyle and counteracts it to encourage adaptation and skill evolution.
Add a description, image, and links to the dynamic-difficulty-adjustment topic page so that developers can more easily learn about it.
To associate your repository with the dynamic-difficulty-adjustment topic, visit your repo's landing page and select "manage topics."