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Releases: nils-soderman/vscode-unreal-python

1.9.0

04 Aug 19:22

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  • Added setting ue-python.attach.type to allow the deprecated 'python' config type to be used (defaults to 'debugpy'). This setting will be removed when 'python' is removed from the ms-python.python extension

1.8.2

06 Jul 09:53

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  • Fixed Select Instance command not running the setup required for the extension to work correctly #51

1.8.1

03 Jun 18:45

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  • Fixed an issue where the internal vsc_eval function could be undefined, preventing the extension from working correctly #48

1.8.0

04 May 14:50

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  • Added command Unreal Python: Reload Modules that reloads all modules within the current workspace folder(s) #45
  • Attaching to Unreal Engine now uses the "debugpy" configuration type, instead of "python" which is deprecated

1.7.1

06 Apr 08:37

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  • Fixed executing code not working with Python versions below 3.8 #46

1.7.0

16 Mar 15:04

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Changed:

  • Printing the last expression is now the default behavior, and setting ue-python.experimental.printLastExpression has been removed #38
  • The 'UE Python Log' output channel is now of type LogOutputChannel, leading to improved readability
  • Suppress deprecation warnings when opening the documentation

Fixed:

  • User SyntaxErrors not formatted correctly when executing unsaved files

1.6.3

15 Jan 17:51

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Fixed:

  • User exceptions not being formatted correctly

1.6.2

11 Jan 13:46

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Fixed:

  • Formatting user exceptions not working in Python versions below 3.11

1.6.1

06 Jan 21:19

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Fixed:

  • Fixed some documentation pages not working due to data not being parsed correctly

1.6.0

06 Jan 20:48

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Fixed:

  • Code is no longer parsed twice when using ue-python.experimental.printLastExpression
  • Changed how the extension communicates with Unreal, removing some unwanted prints to stdout
  • Improved how user tracebacks are handled
  • Documentation data is no longer written to a file, all data is now sent over the socket #40