Releases: nils-soderman/vscode-unreal-python
Releases · nils-soderman/vscode-unreal-python
1.9.0
04 Aug 19:22
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Added setting ue-python.attach.type to allow the deprecated 'python' config type to be used (defaults to 'debugpy') . This setting will be removed when 'python' is removed from the ms-python.python extension
1.8.2
06 Jul 09:53
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Fixed Select Instance command not running the setup required for the extension to work correctly #51
1.8.1
03 Jun 18:45
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Fixed an issue where the internal vsc_eval function could be undefined, preventing the extension from working correctly #48
1.8.0
04 May 14:50
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Added command Unreal Python: Reload Modules that reloads all modules within the current workspace folder(s) #45
Attaching to Unreal Engine now uses the "debugpy" configuration type, instead of "python" which is deprecated
1.7.1
06 Apr 08:37
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Fixed executing code not working with Python versions below 3.8 #46
1.7.0
16 Mar 15:04
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Changed:
Printing the last expression is now the default behavior, and setting ue-python.experimental.printLastExpression has been removed #38
The 'UE Python Log' output channel is now of type LogOutputChannel, leading to improved readability
Suppress deprecation warnings when opening the documentation
Fixed:
User SyntaxErrors not formatted correctly when executing unsaved files
1.6.3
15 Jan 17:51
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Fixed:
User exceptions not being formatted correctly
1.6.2
11 Jan 13:46
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Fixed:
Formatting user exceptions not working in Python versions below 3.11
1.6.1
06 Jan 21:19
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Fixed:
Fixed some documentation pages not working due to data not being parsed correctly
1.6.0
06 Jan 20:48
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Fixed:
Code is no longer parsed twice when using ue-python.experimental.printLastExpression
Changed how the extension communicates with Unreal, removing some unwanted prints to stdout
Improved how user tracebacks are handled
Documentation data is no longer written to a file, all data is now sent over the socket #40