Fix network desync when removePedFromVehicle
called during vehicle enter (#1519)
#4450
+25
−2
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Calling
removePedFromVehicle()
while a player is entering a vehicle left the client-server handshake incomplete, causing network desync, so i added handling to detect mid-enter states and send proper abort packets to clients to prevent the desync while maintaining backward compatibility.Tested using the same script of #1519.