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MohabCodeX
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@MohabCodeX MohabCodeX commented Sep 10, 2025

Calling removePedFromVehicle() while a player is entering a vehicle left the client-server handshake incomplete, causing network desync, so i added handling to detect mid-enter states and send proper abort packets to clients to prevent the desync while maintaining backward compatibility.

Tested using the same script of #1519.

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Will network trouble also occur if, while exiting a vehicle, we use warpPedIntoVehicle on the same vehicle?

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