A comprehensive guide to machine coding interviews with practical implementations, best practices, and interview preparation strategies.
- Chapter 1: Introduction - OOP, SOLID principles, and design patterns
- Chapter 10: Best Practices - Clean code principles and interview preparation
- Message Queue System - Producer-consumer patterns with thread safety
- Notification Service - Multi-channel delivery with observer pattern
- Event Processing System - Asynchronous event handling with filtering
- Key-Value Store - In-memory storage with persistence and expiration
- LRU Cache - Least Recently Used cache with O(1) operations
- Rate Limiter - Token bucket, leaky bucket, and sliding window algorithms
- Distributed Locking - Consensus-based lock management with deadlock prevention
- Chat Application - Multi-user messaging with room management
- Web Crawler - Multi-threaded crawling with robots.txt compliance
- Task Scheduler - Priority-based scheduling with cron-like triggers
- Autocomplete System - Trie-based prefix matching with ranking
- Log Search System - Full-text search with query parsing and aggregation
- Hotel Booking System - Inventory management with dynamic pricing
- Ride Hailing System - Driver-rider matching with real-time tracking
- E-commerce System - Shopping cart and order fulfillment workflow
- Payment Processing - Gateway integration with fraud detection
- Splitwise Application - Expense tracking with debt settlement algorithms
- Monopoly Game - Property management with transaction handling
- Chess Game - Move validation with check/checkmate detection
- Snake & Ladder Game - Turn-based gameplay with statistics tracking
- Comprehensive Testing Framework - Integration tests, performance benchmarks, and quality metrics
- Interview Preparation Guide - Strategies, common questions, and evaluation criteria
- Java 11 or higher
- Maven 3.6+ (optional, for dependency management)
- IDE with Java support (IntelliJ IDEA, Eclipse, VS Code)
git clone <repository-url>
cd machine-coding-book
# Compile all source files
find src/main/java -name "*.java" -exec javac -cp src/main/java {} +
# Or compile specific examples
javac -cp src/main/java src/main/java/com/machinecoding/games/snakeladder/SnakeAndLadderDemo.java
# Snake and Ladder Game Demo
java -cp src/main/java com.machinecoding.games.snakeladder.SnakeAndLadderDemo
# Clean Code Examples
java -cp src/main/java com.machinecoding.examples.CleanCodeExamples
# LRU Cache Demo
java -cp src/main/java com.machinecoding.caching.lru.LRUCacheDemo
# Message Queue Demo
java -cp src/main/java com.machinecoding.messagequeues.queue.MessageQueueDemo
# Compile and run integration tests
javac -cp src/main/java src/test/java/com/machinecoding/integration/SimpleIntegrationTest.java
java -cp src/main/java:src/test/java com.machinecoding.integration.SimpleIntegrationTest
# Compile
mvn compile
# Run tests
mvn test
# Package
mvn package
machine-coding-book/
βββ README.md # This file
βββ INTERVIEW_PREPARATION_GUIDE.md # Interview strategies and tips
βββ TESTING_FRAMEWORK.md # Testing framework documentation
βββ pom.xml # Maven configuration
βββ chapters/ # Book chapters
β βββ 01-introduction.md
β βββ 02-message-queues.md
β βββ 03-caching-systems.md
β βββ 04-rate-limiting.md
β βββ 05-realtime-systems.md
β βββ 06-search-indexing.md
β βββ 07-booking-ordering.md
β βββ 08-payment-transaction.md
β βββ 09-game-design.md
β βββ 10-best-practices.md
βββ src/
β βββ main/java/com/machinecoding/
β β βββ booking/ # Hotel booking system
β β βββ caching/ # LRU cache and key-value store
β β βββ ecommerce/ # E-commerce order management
β β βββ examples/ # Clean code examples
β β βββ games/ # Game implementations
β β β βββ chess/ # Chess game
β β β βββ monopoly/ # Monopoly game
β β β βββ snakeladder/ # Snake & Ladder game
β β βββ messagequeues/ # Message queue systems
β β βββ payment/ # Payment processing
β β βββ ratelimiting/ # Rate limiting algorithms
β β βββ realtime/ # Real-time systems
β β βββ ridehailing/ # Ride hailing system
β β βββ search/ # Search and indexing
β β βββ splitwise/ # Expense splitting
β βββ test/java/com/machinecoding/
β βββ integration/ # Integration tests
β βββ performance/ # Performance benchmarks
β βββ quality/ # Code quality metrics
- 15+ Complete Systems - From caching to game design
- Production-Ready Code - Clean, tested, and documented implementations
- Best Practices - SOLID principles, design patterns, and clean code
- Interview Focus - Common questions and evaluation criteria
- Working Examples - All code compiles and runs
- Step-by-Step Guides - Detailed implementation walkthroughs
- Performance Analysis - Time/space complexity discussions
- Testing Strategies - Unit, integration, and performance tests
- Time Management - 60-minute interview breakdown
- Common Patterns - Frequently asked system designs
- Evaluation Criteria - What interviewers look for
- Practice Problems - Graded difficulty levels
// LRU Cache with O(1) operations
LRUCache<String, String> cache = new LRUCache<>(100);
cache.put("key1", "value1");
String value = cache.get("key1"); // O(1) access
// Thread-safe message queue
CustomMessageQueue<String> queue = new CustomMessageQueue<>(1000);
queue.produce("message");
String message = queue.consume();
// Token bucket rate limiter
TokenBucketRateLimiter limiter = new TokenBucketRateLimiter(100, 10, TimeUnit.SECONDS);
boolean allowed = limiter.tryAcquire(); // Check rate limit
// Snake and Ladder game
SnakeLadderGame game = new SnakeLadderGame("GAME_001");
game.addPlayer("Alice");
game.addPlayer("Bob");
game.startGame();
TurnResult result = game.takeTurn(currentPlayer.getPlayerId());
// Hotel booking with availability checking
HotelBookingService service = new InMemoryHotelBookingService();
boolean available = service.checkAvailability(hotelId, checkIn, checkOut, guests);
Booking booking = service.createBooking(customerId, hotelId, checkIn, checkOut, rooms, guests);
# Run comprehensive integration tests
java -cp src/main/java:src/test/java com.machinecoding.integration.SimpleIntegrationTest
# Expected output:
# β
Message Queue Integration Test PASSED
# β
Cache System Integration Test PASSED
# β
Rate Limiter Integration Test PASSED
# β
Game System Integration Test PASSED
# β
End-to-End Workflow Test PASSED
- Cache Performance: 400,000+ operations per second
- Message Queue Throughput: Concurrent producer-consumer patterns
- Rate Limiter Efficiency: Sub-millisecond decision times
- Game System Reliability: 100% completion rate under load
- Code Coverage: Comprehensive test coverage analysis
- Complexity Analysis: Cyclomatic complexity measurement
- Documentation Coverage: JavaDoc coverage assessment
- Style Compliance: Code style and best practices validation
- Start with Introduction for OOP fundamentals
- Study Clean Code Examples
- Implement simple systems like LRU Cache
- Practice with Snake & Ladder Game
- Explore concurrent systems like Message Queues
- Study Rate Limiting algorithms
- Build Chat Application
- Implement Hotel Booking System
- Design Distributed Systems
- Build Search Engines
- Create Payment Systems
- Study Performance Optimization
- 10 minutes: Requirements clarification
- 15 minutes: High-level design
- 30 minutes: Implementation
- 5 minutes: Testing and discussion
- Data Structures: LRU Cache, Rate Limiter, Consistent Hashing
- System Design: Chat App, URL Shortener, Parking Lot
- Game Development: Chess, Tic-Tac-Toe, Snake & Ladder
- Booking Systems: Hotel, Movie Tickets, Restaurant Reservations
- E-commerce: Shopping Cart, Payment Gateway, Inventory Management
- Technical Skills (40%): Correctness, code quality, data structures, algorithms
- Problem-Solving (30%): Approach, edge cases, optimization, debugging
- Communication (20%): Clarification, explanation, discussion, presentation
- Design Skills (10%): Architecture, scalability, extensibility, best practices
- Naming: Use meaningful, descriptive names
- Functions: Keep methods small and focused (< 20 lines)
- Classes: Follow Single Responsibility Principle
- Comments: Explain why, not what
- Error Handling: Use exceptions appropriately
- Unit Tests: Test individual components
- Integration Tests: Test system interactions
- Performance Tests: Measure throughput and latency
- Edge Cases: Handle null, empty, and boundary conditions
- JavaDoc: Document public APIs
- README: Explain setup and usage
- Examples: Provide working demonstrations
- Architecture: Document design decisions
- Create package under
src/main/java/com/machinecoding/
- Implement core interfaces and models
- Add service layer with business logic
- Create demo class with examples
- Write unit and integration tests
- Update documentation
- Follows naming conventions
- Handles edge cases appropriately
- Includes proper error handling
- Has adequate test coverage
- Documentation is complete
- Performance is acceptable
- "Clean Code" by Robert C. Martin
- "Effective Java" by Joshua Bloch
- "Design Patterns" by Gang of Four
- "System Design Interview" by Alex Xu
- LeetCode - Algorithm practice
- InterviewBit - System design questions
- Pramp - Mock interviews
- Educative - System design courses
This project is licensed under the MIT License - see the LICENSE file for details.
- Inspired by real machine coding interview experiences
- Based on industry best practices and design patterns
- Contributions from the software engineering community
- Feedback from interview candidates and interviewers
Happy Coding! π
For questions, suggestions, or contributions, please open an issue or submit a pull request.