Skip to content

dipjul/machine-coding-round

Machine Coding Interview Preparation Book

A comprehensive guide to machine coding interviews with practical implementations, best practices, and interview preparation strategies.

πŸ“š Table of Contents

Part I: Foundations

Part II: System Implementations

Message Queues & Event Systems

  • Message Queue System - Producer-consumer patterns with thread safety
  • Notification Service - Multi-channel delivery with observer pattern
  • Event Processing System - Asynchronous event handling with filtering

Caching Systems

  • Key-Value Store - In-memory storage with persistence and expiration
  • LRU Cache - Least Recently Used cache with O(1) operations

Rate Limiting & Concurrency

  • Rate Limiter - Token bucket, leaky bucket, and sliding window algorithms
  • Distributed Locking - Consensus-based lock management with deadlock prevention

Real-time Systems

  • Chat Application - Multi-user messaging with room management
  • Web Crawler - Multi-threaded crawling with robots.txt compliance
  • Task Scheduler - Priority-based scheduling with cron-like triggers

Search & Indexing

  • Autocomplete System - Trie-based prefix matching with ranking
  • Log Search System - Full-text search with query parsing and aggregation

Booking & Ordering

  • Hotel Booking System - Inventory management with dynamic pricing
  • Ride Hailing System - Driver-rider matching with real-time tracking
  • E-commerce System - Shopping cart and order fulfillment workflow

Payment & Transactions

  • Payment Processing - Gateway integration with fraud detection
  • Splitwise Application - Expense tracking with debt settlement algorithms

Game Design

  • Monopoly Game - Property management with transaction handling
  • Chess Game - Move validation with check/checkmate detection
  • Snake & Ladder Game - Turn-based gameplay with statistics tracking

Part III: Quality & Testing

  • Comprehensive Testing Framework - Integration tests, performance benchmarks, and quality metrics
  • Interview Preparation Guide - Strategies, common questions, and evaluation criteria

πŸš€ Quick Start

Prerequisites

  • Java 11 or higher
  • Maven 3.6+ (optional, for dependency management)
  • IDE with Java support (IntelliJ IDEA, Eclipse, VS Code)

Running the Examples

1. Clone and Setup

git clone <repository-url>
cd machine-coding-book

2. Compile All Examples

# Compile all source files
find src/main/java -name "*.java" -exec javac -cp src/main/java {} +

# Or compile specific examples
javac -cp src/main/java src/main/java/com/machinecoding/games/snakeladder/SnakeAndLadderDemo.java

3. Run Demonstrations

# Snake and Ladder Game Demo
java -cp src/main/java com.machinecoding.games.snakeladder.SnakeAndLadderDemo

# Clean Code Examples
java -cp src/main/java com.machinecoding.examples.CleanCodeExamples

# LRU Cache Demo
java -cp src/main/java com.machinecoding.caching.lru.LRUCacheDemo

# Message Queue Demo
java -cp src/main/java com.machinecoding.messagequeues.queue.MessageQueueDemo

4. Run Integration Tests

# Compile and run integration tests
javac -cp src/main/java src/test/java/com/machinecoding/integration/SimpleIntegrationTest.java
java -cp src/main/java:src/test/java com.machinecoding.integration.SimpleIntegrationTest

Using Maven (Optional)

# Compile
mvn compile

# Run tests
mvn test

# Package
mvn package

πŸ“ Project Structure

machine-coding-book/
β”œβ”€β”€ README.md                           # This file
β”œβ”€β”€ INTERVIEW_PREPARATION_GUIDE.md     # Interview strategies and tips
β”œβ”€β”€ TESTING_FRAMEWORK.md               # Testing framework documentation
β”œβ”€β”€ pom.xml                            # Maven configuration
β”œβ”€β”€ chapters/                          # Book chapters
β”‚   β”œβ”€β”€ 01-introduction.md
β”‚   β”œβ”€β”€ 02-message-queues.md
β”‚   β”œβ”€β”€ 03-caching-systems.md
β”‚   β”œβ”€β”€ 04-rate-limiting.md
β”‚   β”œβ”€β”€ 05-realtime-systems.md
β”‚   β”œβ”€β”€ 06-search-indexing.md
β”‚   β”œβ”€β”€ 07-booking-ordering.md
β”‚   β”œβ”€β”€ 08-payment-transaction.md
β”‚   β”œβ”€β”€ 09-game-design.md
β”‚   └── 10-best-practices.md
β”œβ”€β”€ src/
β”‚   β”œβ”€β”€ main/java/com/machinecoding/
β”‚   β”‚   β”œβ”€β”€ booking/                   # Hotel booking system
β”‚   β”‚   β”œβ”€β”€ caching/                   # LRU cache and key-value store
β”‚   β”‚   β”œβ”€β”€ ecommerce/                 # E-commerce order management
β”‚   β”‚   β”œβ”€β”€ examples/                  # Clean code examples
β”‚   β”‚   β”œβ”€β”€ games/                     # Game implementations
β”‚   β”‚   β”‚   β”œβ”€β”€ chess/                 # Chess game
β”‚   β”‚   β”‚   β”œβ”€β”€ monopoly/              # Monopoly game
β”‚   β”‚   β”‚   └── snakeladder/           # Snake & Ladder game
β”‚   β”‚   β”œβ”€β”€ messagequeues/             # Message queue systems
β”‚   β”‚   β”œβ”€β”€ payment/                   # Payment processing
β”‚   β”‚   β”œβ”€β”€ ratelimiting/              # Rate limiting algorithms
β”‚   β”‚   β”œβ”€β”€ realtime/                  # Real-time systems
β”‚   β”‚   β”œβ”€β”€ ridehailing/               # Ride hailing system
β”‚   β”‚   β”œβ”€β”€ search/                    # Search and indexing
β”‚   β”‚   └── splitwise/                 # Expense splitting
β”‚   └── test/java/com/machinecoding/
β”‚       β”œβ”€β”€ integration/               # Integration tests
β”‚       β”œβ”€β”€ performance/               # Performance benchmarks
β”‚       └── quality/                   # Code quality metrics

🎯 Key Features

Comprehensive Coverage

  • 15+ Complete Systems - From caching to game design
  • Production-Ready Code - Clean, tested, and documented implementations
  • Best Practices - SOLID principles, design patterns, and clean code
  • Interview Focus - Common questions and evaluation criteria

Practical Learning

  • Working Examples - All code compiles and runs
  • Step-by-Step Guides - Detailed implementation walkthroughs
  • Performance Analysis - Time/space complexity discussions
  • Testing Strategies - Unit, integration, and performance tests

Interview Preparation

  • Time Management - 60-minute interview breakdown
  • Common Patterns - Frequently asked system designs
  • Evaluation Criteria - What interviewers look for
  • Practice Problems - Graded difficulty levels

πŸ”§ System Implementations

1. Caching Systems

// LRU Cache with O(1) operations
LRUCache<String, String> cache = new LRUCache<>(100);
cache.put("key1", "value1");
String value = cache.get("key1"); // O(1) access

2. Message Queues

// Thread-safe message queue
CustomMessageQueue<String> queue = new CustomMessageQueue<>(1000);
queue.produce("message");
String message = queue.consume();

3. Rate Limiting

// Token bucket rate limiter
TokenBucketRateLimiter limiter = new TokenBucketRateLimiter(100, 10, TimeUnit.SECONDS);
boolean allowed = limiter.tryAcquire(); // Check rate limit

4. Game Systems

// Snake and Ladder game
SnakeLadderGame game = new SnakeLadderGame("GAME_001");
game.addPlayer("Alice");
game.addPlayer("Bob");
game.startGame();
TurnResult result = game.takeTurn(currentPlayer.getPlayerId());

5. Booking Systems

// Hotel booking with availability checking
HotelBookingService service = new InMemoryHotelBookingService();
boolean available = service.checkAvailability(hotelId, checkIn, checkOut, guests);
Booking booking = service.createBooking(customerId, hotelId, checkIn, checkOut, rooms, guests);

πŸ“Š Testing Framework

Integration Tests

# Run comprehensive integration tests
java -cp src/main/java:src/test/java com.machinecoding.integration.SimpleIntegrationTest

# Expected output:
# βœ… Message Queue Integration Test PASSED
# βœ… Cache System Integration Test PASSED  
# βœ… Rate Limiter Integration Test PASSED
# βœ… Game System Integration Test PASSED
# βœ… End-to-End Workflow Test PASSED

Performance Benchmarks

  • Cache Performance: 400,000+ operations per second
  • Message Queue Throughput: Concurrent producer-consumer patterns
  • Rate Limiter Efficiency: Sub-millisecond decision times
  • Game System Reliability: 100% completion rate under load

Quality Metrics

  • Code Coverage: Comprehensive test coverage analysis
  • Complexity Analysis: Cyclomatic complexity measurement
  • Documentation Coverage: JavaDoc coverage assessment
  • Style Compliance: Code style and best practices validation

πŸ“– Learning Path

For Beginners

  1. Start with Introduction for OOP fundamentals
  2. Study Clean Code Examples
  3. Implement simple systems like LRU Cache
  4. Practice with Snake & Ladder Game

For Intermediate

  1. Explore concurrent systems like Message Queues
  2. Study Rate Limiting algorithms
  3. Build Chat Application
  4. Implement Hotel Booking System

For Advanced

  1. Design Distributed Systems
  2. Build Search Engines
  3. Create Payment Systems
  4. Study Performance Optimization

🎯 Interview Preparation

Time Management (60-minute interview)

  • 10 minutes: Requirements clarification
  • 15 minutes: High-level design
  • 30 minutes: Implementation
  • 5 minutes: Testing and discussion

Common Question Categories

  1. Data Structures: LRU Cache, Rate Limiter, Consistent Hashing
  2. System Design: Chat App, URL Shortener, Parking Lot
  3. Game Development: Chess, Tic-Tac-Toe, Snake & Ladder
  4. Booking Systems: Hotel, Movie Tickets, Restaurant Reservations
  5. E-commerce: Shopping Cart, Payment Gateway, Inventory Management

Evaluation Criteria

  • Technical Skills (40%): Correctness, code quality, data structures, algorithms
  • Problem-Solving (30%): Approach, edge cases, optimization, debugging
  • Communication (20%): Clarification, explanation, discussion, presentation
  • Design Skills (10%): Architecture, scalability, extensibility, best practices

πŸ› οΈ Development Guidelines

Code Standards

  • Naming: Use meaningful, descriptive names
  • Functions: Keep methods small and focused (< 20 lines)
  • Classes: Follow Single Responsibility Principle
  • Comments: Explain why, not what
  • Error Handling: Use exceptions appropriately

Testing Standards

  • Unit Tests: Test individual components
  • Integration Tests: Test system interactions
  • Performance Tests: Measure throughput and latency
  • Edge Cases: Handle null, empty, and boundary conditions

Documentation Standards

  • JavaDoc: Document public APIs
  • README: Explain setup and usage
  • Examples: Provide working demonstrations
  • Architecture: Document design decisions

🀝 Contributing

Adding New Systems

  1. Create package under src/main/java/com/machinecoding/
  2. Implement core interfaces and models
  3. Add service layer with business logic
  4. Create demo class with examples
  5. Write unit and integration tests
  6. Update documentation

Code Review Checklist

  • Follows naming conventions
  • Handles edge cases appropriately
  • Includes proper error handling
  • Has adequate test coverage
  • Documentation is complete
  • Performance is acceptable

πŸ“š Additional Resources

Books

  • "Clean Code" by Robert C. Martin
  • "Effective Java" by Joshua Bloch
  • "Design Patterns" by Gang of Four
  • "System Design Interview" by Alex Xu

Online Resources

Practice Platforms

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

πŸ™ Acknowledgments

  • Inspired by real machine coding interview experiences
  • Based on industry best practices and design patterns
  • Contributions from the software engineering community
  • Feedback from interview candidates and interviewers

Happy Coding! πŸš€

For questions, suggestions, or contributions, please open an issue or submit a pull request.

About

No description, website, or topics provided.

Resources

License

Code of conduct

Contributing

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages