Design patterns are solutions to real-world problems which we find multiple times in real-world application development. They can be used as per their fitment along with their validation of their pros and cons
This repository contains comprehensive implementations of various design patterns in C#. Each pattern is implemented with practical examples, detailed explanations, and demonstrates real-world scenarios where these patterns can be effectively applied.
Design patterns are categorized into three main types:
- Creational Patterns: Deal with object creation mechanisms
- Structural Patterns: Deal with object composition and relationships
- Behavioral Patterns: Deal with communication between objects and the assignment of responsibilities
Pattern | Description | Use Case Example |
---|---|---|
Abstract Factory | Creates families of related objects without specifying their concrete classes | Restaurant cuisine system creating meal combinations |
Builder | Constructs complex objects step by step | Beverage preparation system with customizable ingredients |
Factory | Creates objects without exposing creation logic | Credit card system creating different card types |
Factory Method | Creates objects through inheritance, letting subclasses decide which class to instantiate | Document system creating different page types |
Prototype | Creates objects by cloning existing instances | Employee system with shallow and deep copying |
Singleton | Ensures a class has only one instance with global access | Thread-safe implementation for shared resources |
Pattern | Description | Use Case Example |
---|---|---|
Adapter | Allows incompatible interfaces to work together | Employee payroll system integrating with third-party billing |
Decorator | Adds behavior to objects dynamically without altering structure | Pizza ordering system with customizable toppings |
Facade | Provides simplified interface to complex subsystems | E-commerce order processing system |
Pattern | Description | Use Case Example |
---|---|---|
Chain of Responsibility | Passes requests along a chain of handlers | Employee leave approval hierarchy |
Command | Encapsulates requests as objects | Document editor with menu operations |
Observer | Defines one-to-many dependency between objects | Product availability notification system |
Strategy | Defines family of algorithms and makes them interchangeable | Travel booking system with different transportation options |
- .NET 6.0 or later
- Visual Studio 2022 or Visual Studio Code
- C# 10.0 or later
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Clone the repository:
git clone <repository-url> cd design-patterns-csharp
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Navigate to any pattern directory:
cd Command/Command
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Build and run the project:
dotnet build dotnet run
Each design pattern follows a consistent structure:
PatternName/
├── PatternName/
│ ├── *.cs (Implementation files)
│ ├── Program.cs (Entry point with examples)
│ └── PatternName.csproj
└── ReadMe.md (Detailed explanation)
Focus on object creation mechanisms, trying to create objects in a manner suitable to the situation. These patterns provide various object creation mechanisms, which increase flexibility and reuse of existing code.
Key Benefits:
- Encapsulate knowledge about which concrete classes the system uses
- Hide how instances of these classes are created and combined
- Provide flexibility in what gets created, who creates it, how it gets created, and when
Deal with object composition or in other words how to build bigger objects from smaller ones. These patterns explain how to assemble objects and classes into larger structures while keeping these structures flexible and efficient.
Key Benefits:
- Help ensure that when one part changes, the entire structure doesn't need to change
- Provide different ways to create relationships between objects
- Make it easier to compose interfaces and implementations
Focus on communication between objects and the assignment of responsibilities between objects. These patterns are concerned with algorithms and the assignment of responsibilities between objects.
Key Benefits:
- Help define how objects interact and communicate
- Distribute responsibilities between objects
- Describe not just patterns of objects or classes but also the patterns of communication between them
- Identify recurring problems in your codebase
- Apply patterns judiciously - don't force patterns where they're not needed
- Understand the trade-offs - patterns add complexity but provide flexibility
- Consider maintenance - patterns should make code easier to maintain, not harder
- Start simple - implement the basic pattern first, then add complexity
- Document your intent - make it clear why you chose a particular pattern
- Test thoroughly - patterns often involve multiple classes working together
- Refactor gradually - introduce patterns through refactoring existing code
- Singleton - Understand instance control
- Factory - Learn basic object creation
- Observer - Grasp event-driven programming
- Strategy - Master algorithm selection
- Decorator - Understand object enhancement
- Adapter - Learn interface compatibility
- Abstract Factory - Handle complex object families
- Builder - Master complex object construction
- Chain of Responsibility - Understand request processing
- Command - Learn request encapsulation
- Facade - Simplify complex systems
- Factory Method - Advanced object creation
- Prototype - Master object cloning
Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.
- Follow the existing code style and structure
- Include comprehensive documentation
- Add practical examples
- Update README files accordingly
- Ensure all tests pass
- "Design Patterns: Elements of Reusable Object-Oriented Software" by Gang of Four
- "Head First Design Patterns" by Eric Freeman
- "Clean Code" by Robert C. Martin
This project is licensed under the MIT License - see the LICENSE file for details.
Note: Each pattern directory contains its own detailed README with implementation specifics, usage examples, and benefits. Navigate to individual pattern folders for in-depth explanations and code walkthroughs.