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Unity A* Tilemap Pathfinding

A simple implementation of A* pathfinding on a tilemap grid for 2D games. This project uses Priority Queues for efficient pathfinding.

Features

  • Fast pathfinding.
  • Integration with Unity's Tilemap system.

Usage

  1. Attach the PathfindingGrid script to a GameObject in your scene and configure the settings.
  2. Attach the Pathfinder script to any GameObject that requires pathfinding functionality.
  3. Use the provided example in EnemyController or implement your own logic.

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A* pathfinding implementation on a 2D tilemap grid using optimized priority queues.

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