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  • allow the incremental delaunay algorithm to keep colors of previous vertices when adding new ones.

voronoi

  • refactor (allow transformation to mesh to use the same mesh pointer)

  • update to unity version 2019.4

* allow reusing mesh when converting from other data structure to unity mesh

* add DelaunayIncrementalController (Start with a quad. Works in play mode. Adds triangles to mesh when pressing space)

* update to unity 2019.4

* refactor generation of voronoi from delaunay
* refactor

* add vertex color to halfedge vert, triangle, and voronoi data structures
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