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24 changes: 22 additions & 2 deletions DXMainClient/Domain/Multiplayer/CnCNet/CnCNetTunnel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ public static CnCNetTunnel Parse(string str)

string address = parts[0];
string[] detailedAddress = address.Split(new char[] { ':' });

tunnel.Address = detailedAddress[0];
tunnel.Port = int.Parse(detailedAddress[1]);
tunnel.Country = parts[1];
Expand Down Expand Up @@ -86,7 +86,27 @@ public static CnCNetTunnel Parse(string str)
public int PingInMs { get; set; } = -1;

/// <summary>
/// Gets a list of player ports to use from a specific tunnel server.
/// Updates this tunnel's metadata from another tunnel instance, preserving Address, Port, and existing PingInMs.
/// </summary>
internal void UpdateFrom(CnCNetTunnel updatedTunnel)
{
Country = updatedTunnel.Country;
CountryCode = updatedTunnel.CountryCode;
Name = updatedTunnel.Name;
Clients = updatedTunnel.Clients;
MaxClients = updatedTunnel.MaxClients;
Official = updatedTunnel.Official;
Recommended = updatedTunnel.Recommended;
Version = updatedTunnel.Version;

RequiresPassword = updatedTunnel.RequiresPassword;
Latitude = updatedTunnel.Latitude;
Longitude = updatedTunnel.Longitude;
Distance = updatedTunnel.Distance;
}

/// <summary>
/// Gets a list of player ports to use from a specific V2 tunnel server.
/// </summary>
/// <returns>A list of player ports to use.</returns>
public List<int> GetPlayerPortInfo(int playerCount)
Expand Down
68 changes: 57 additions & 11 deletions DXMainClient/Domain/Multiplayer/CnCNet/TunnelHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,9 @@ public class TunnelHandler : GameComponent

private const int SUPPORTED_TUNNEL_VERSION = 2;

private readonly object _refreshLock = new object();
private bool _refreshInProgress = false;

public TunnelHandler(WindowManager wm, CnCNetManager connectionManager) : base(wm.Game)
{
this.wm = wm;
Expand Down Expand Up @@ -78,26 +81,65 @@ private void DoCurrentTunnelPinged()

private void RefreshTunnelsAsync()
{
Task.Factory.StartNew(() =>
lock (_refreshLock)
{
if (_refreshInProgress)
return;
_refreshInProgress = true;
}

Task.Run(() =>
{
List<CnCNetTunnel> tunnels = RefreshTunnels();
wm.AddCallback(new Action<List<CnCNetTunnel>>(HandleRefreshedTunnels), tunnels);
try
{
List<CnCNetTunnel> tunnels = RefreshTunnels();
wm.AddCallback(new Action<List<CnCNetTunnel>>(HandleRefreshedTunnels), tunnels);
}
finally
{
lock (_refreshLock)
{
_refreshInProgress = false;
}
}
});
}

private void HandleRefreshedTunnels(List<CnCNetTunnel> tunnels)
private void HandleRefreshedTunnels(List<CnCNetTunnel> newTunnels)
{
if (tunnels.Count > 0)
Tunnels = tunnels;
if (newTunnels.Count == 0)
{
TunnelsRefreshed?.Invoke(this, EventArgs.Empty);
return;
}

TunnelsRefreshed?.Invoke(this, EventArgs.Empty);
var existingTunnels = Tunnels.ToDictionary(t => $"{t.Address}:{t.Port}");
var updatedTunnels = new List<CnCNetTunnel>();

foreach (var newTunnel in newTunnels)
{
string key = $"{newTunnel.Address}:{newTunnel.Port}";
if (existingTunnels.TryGetValue(key, out var existingTunnel))
{
// update existing tunnels
existingTunnel.UpdateFrom(newTunnel);
updatedTunnels.Add(existingTunnel);
}
else
{
// add new tunnels
updatedTunnels.Add(newTunnel);
}
}

Task[] pingTasks = new Task[Tunnels.Count];
// remove old tunnels
Tunnels = updatedTunnels;
TunnelsRefreshed?.Invoke(this, EventArgs.Empty);

for (int i = 0; i < Tunnels.Count; i++)
{
if (UserINISettings.Instance.PingUnofficialCnCNetTunnels || Tunnels[i].Official || Tunnels[i].Recommended)
pingTasks[i] = PingListTunnelAsync(i);
_ = PingListTunnelAsync(i);
}

if (CurrentTunnel != null)
Expand All @@ -120,7 +162,7 @@ private void HandleRefreshedTunnels(List<CnCNetTunnel> tunnels)

private Task PingListTunnelAsync(int index)
{
return Task.Factory.StartNew(() =>
return Task.Run(() =>
{
Tunnels[index].UpdatePing();
DoTunnelPinged(index);
Expand All @@ -129,7 +171,7 @@ private Task PingListTunnelAsync(int index)

private Task PingCurrentTunnelAsync(bool checkTunnelList = false)
{
return Task.Factory.StartNew(() =>
return Task.Run(() =>
{
var tunnel = CurrentTunnel;
if (tunnel == null) return;
Expand Down Expand Up @@ -212,6 +254,7 @@ private byte[] GetRawTunnelData(int retryCount = 2)
private List<CnCNetTunnel> RefreshTunnels()
{
List<CnCNetTunnel> returnValue = new List<CnCNetTunnel>();
var seenAddresses = new HashSet<string>(StringComparer.OrdinalIgnoreCase);

FileInfo tunnelCacheFile = SafePath.GetFile(ProgramConstants.ClientUserFilesPath, "tunnel_cache");

Expand Down Expand Up @@ -239,6 +282,9 @@ private List<CnCNetTunnel> RefreshTunnels()
if (tunnel.Version != SUPPORTED_TUNNEL_VERSION)
continue;

if (!seenAddresses.Add($"{tunnel.Address}:{tunnel.Port}"))
continue;

returnValue.Add(tunnel);
}
catch (Exception ex)
Expand Down
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