A database of physically based values for CG artists.
- Open Database: Access a curated collection of physically based material values
- Lightweight: The entire dataset is optimized for quick loading and integration as presets
- materials.json
191 KB
- lightsources.json
35 KB
- cameras.json
222 KB
- lenses.json (coming in v2)
- materials.json
- API Access: Connect your tools to the API to get the latest updates from the database
- Community-Driven: Contribute new materials or improve existing ones
- Free License: All data is released under CC0 1.0
Access the API and documentation at https://api.physicallybased.info
Explore the database through these implementations:
- Web Physically Based by AntonPalmqvist
- Web Three.js GPU Path Tracer by gkjohnson
- Web MaterialXLab by kwokcb
Contributions are welcome! Whether you want to add new entries, corrections, or suggestions, your help is appreciated. See CONTRIBUTING.md for guidelines.
The database is made available under the CC0 1.0 license, which means you are free to use, modify, and distribute its content without any restrictions, even for commercial purposes.
Shader ball used for renders is from ASWF USD WG and is licensed under CC BY 4.0