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105 changes: 50 additions & 55 deletions scripts/scr_destroy_planet/scr_destroy_planet.gml
Original file line number Diff line number Diff line change
Expand Up @@ -77,23 +77,24 @@ function scr_destroy_planet(destruction_method) {
}
}

// Relation penalties here, if applicable
if (you.p_type[baid]="Daemon"){

// Increase disposition for all Imperial factions when destroying daemon worlds
// Relation penalties here, if applicable
if (you.p_type[baid] == "Daemon") {
obj_controller.disposition[eFACTION.Imperium] += 5;
obj_controller.disposition[eFACTION.Mechanicus] += 5;
obj_controller.disposition[4]+=5;

obj_controller.disposition[5]+=5;
var o=0;
if (scr_has_adv("Reverent Guardians")) then o=500;
if (o>100) then obj_controller.disposition[5]+=5;

if (obj_controller.blood_debt=1){
obj_controller.penitent_current+=1500;
obj_controller.penitent_turn=0;
obj_controller.penitent_turnly=0;}
}

//TODO a shitload of helper functions to make this sort of stuff easier
if ((you.p_owner[baid]=3) or (you.p_first[baid]=3)) and (obj_controller.faction_status[eFACTION.Mechanicus]!="War"){
//TODO a shitload of helper functions to make this sort of stuff easier
} else if ((you.p_owner[baid] == eFACTION.Mechanicus || you.p_first[baid] == eFACTION.Mechanicus) && obj_controller.faction_status[eFACTION.Mechanicus] != "War") {
obj_controller.loyalty-=50;
obj_controller.loyalty_hidden-=50;
obj_controller.disposition[eFACTION.Imperium]-=50;
Expand Down Expand Up @@ -129,8 +130,7 @@ function scr_destroy_planet(destruction_method) {
obj_controller.audien_topic[obj_controller.audiences]="declare_war";}
}

}
if (enemy9=5) and (obj_controller.faction_status[eFACTION.Ecclesiarchy]!="War"){
} else if (enemy9 == eFACTION.Ecclesiarchy && obj_controller.faction_status[eFACTION.Ecclesiarchy] != "War") {
obj_controller.loyalty-=50;
obj_controller.loyalty_hidden-=50;
obj_controller.disposition[eFACTION.Imperium]-=50;
Expand All @@ -153,51 +153,46 @@ function scr_destroy_planet(destruction_method) {
obj_controller.audiences+=1;
obj_controller.audien[obj_controller.audiences]=2;
obj_controller.audien_topic[obj_controller.audiences]="declare_war";
}



if (you.p_tyranids[baid]<5){
if (you.p_first[baid]=2) and (you.p_type[baid]="Hive") and (planet_feature_bool(you.p_feature[baid], P_features.Daemonic_Incursion)==0) and (obj_controller.faction_status[eFACTION.Imperium]!="War"){
obj_controller.loyalty-=50;
obj_controller.loyalty_hidden-=50;
obj_controller.disposition[eFACTION.Imperium]-=60;
obj_controller.disposition[3]-=30;
obj_controller.disposition[4]-=40;
obj_controller.disposition[5]-=40;

obj_controller.faction_status[eFACTION.Imperium]="War";
obj_controller.faction_status[eFACTION.Mechanicus]="War";
obj_controller.faction_status[eFACTION.Inquisition]="War";
obj_controller.faction_status[eFACTION.Ecclesiarchy]="War";

obj_controller.audiences+=1;
obj_controller.audien[obj_controller.audiences]=2;
obj_controller.audien_topic[obj_controller.audiences]="declare_war";
if (obj_controller.known[eFACTION.Inquisition]>1){
obj_controller.audiences+=1;
obj_controller.audien[obj_controller.audiences]=4;
obj_controller.audien_topic[obj_controller.audiences]="declare_war";}
if (obj_controller.known[eFACTION.Ecclesiarchy]>1){
obj_controller.audiences+=1;
obj_controller.audien[obj_controller.audiences]=5;
obj_controller.audien_topic[obj_controller.audiences]="declare_war";}
if (obj_controller.known[eFACTION.Mechanicus]>1){
obj_controller.audiences+=1;
obj_controller.audien[obj_controller.audiences]=3;
obj_controller.audien_topic[obj_controller.audiences]="declare_war";}

if (planet_feature_bool(you.p_feature[baid], P_features.Sororitas_Cathedral)==1) then obj_controller.disposition[5]-=30;
}
if (you.p_owner[baid]=2) and ((you.p_type[baid]="Temperate") or (you.p_type[baid]="Temperate")) and (planet_feature_bool(you.p_feature[baid], P_features.Daemonic_Incursion)==0){
obj_controller.loyalty-=30;
obj_controller.loyalty_hidden-=30;
obj_controller.disposition[eFACTION.Imperium]-=30;
obj_controller.disposition[3]-=15;
obj_controller.disposition[4]-=30;
obj_controller.disposition[5]-=30;
}
}
} else if (obj_controller.faction_status[eFACTION.Imperium] != "War" && planet_feature_bool(you.p_feature[baid], P_features.Daemonic_Incursion) == 0 && you.p_tyranids[baid] < 5) {
if (you.p_first[baid] == eFACTION.Imperium && you.p_type[baid] == "Hive") {
obj_controller.loyalty -= 50;
obj_controller.loyalty_hidden -= 50;
obj_controller.disposition[eFACTION.Imperium]-=60;
obj_controller.disposition[eFACTION.Mechanicus] -= 30;
obj_controller.disposition[eFACTION.Inquisition] -= 40;
obj_controller.disposition[eFACTION.Ecclesiarchy] -= 40;

obj_controller.faction_status[eFACTION.Imperium] = "War";
obj_controller.faction_status[eFACTION.Mechanicus] = "War";
obj_controller.faction_status[eFACTION.Inquisition] = "War";
obj_controller.faction_status[eFACTION.Ecclesiarchy] = "War";

obj_controller.audiences += 1;
obj_controller.audien[obj_controller.audiences] = 2;
obj_controller.audien_topic[obj_controller.audiences] = "declare_war";
if (obj_controller.known[eFACTION.Inquisition] > 1){
obj_controller.audiences += 1;
obj_controller.audien[obj_controller.audiences] = 4;
obj_controller.audien_topic[obj_controller.audiences] = "declare_war";}
if (obj_controller.known[eFACTION.Ecclesiarchy] > 1){
obj_controller.audiences += 1;
obj_controller.audien[obj_controller.audiences] = 5;
obj_controller.audien_topic[obj_controller.audiences] = "declare_war";}
if (obj_controller.known[eFACTION.Mechanicus] > 1){
obj_controller.audiences += 1;
obj_controller.audien[obj_controller.audiences] = 3;
obj_controller.audien_topic[obj_controller.audiences] = "declare_war";}

if (planet_feature_bool(you.p_feature[baid], P_features.Sororitas_Cathedral) == 1) { obj_controller.disposition[5] -= 30; }
} else if (you.p_owner[baid] == eFACTION.Imperium && (you.p_type[baid] == "Temperate" || you.p_type[baid] == "Desert")) {
obj_controller.loyalty -= 30;
obj_controller.loyalty_hidden -= 30;
obj_controller.disposition[eFACTION.Imperium] -= 30;
obj_controller.disposition[eFACTION.Mechanicus] -= 15;
obj_controller.disposition[eFACTION.Inquisition] -= 30;
obj_controller.disposition[eFACTION.Ecclesiarchy] -= 30;
}
}

// Planet changes here
//TODO make a plane_reset function
Expand Down