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HDR
WangBin edited this page May 12, 2023
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16 revisions
Player.set(ColorSpaceBT709)
. Supported by all renderers
Player.set(ColorSpaceUnknown)
to detect display hdr capability and enabled automatically. Player.set(ColorSpaceBT2100_PQ)
to force hdr metadata passthrough, SDR images will be tone mapped too.
- Metal: perfectly supported.
MetalRenderAPI.layer
must be provided - D3D11/12: partial supported.
- Vulkan:
- OpenGL:
- Dolby Vision