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WangBin edited this page May 12, 2023 · 16 revisions

Tone Mapping

Player.set(ColorSpaceBT709). Supported by all renderers

HDR10 Metadata Passthrough

Player.set(ColorSpaceUnknown) to detect display hdr capability and enabled automatically. Player.set(ColorSpaceBT2100_PQ) to force hdr metadata passthrough, SDR images will be tone mapped too.

  • Metal: perfectly supported. MetalRenderAPI.layer must be provided
  • D3D11/12: partial supported.
  • Vulkan:
  • OpenGL:

TODO:

  • Dolby Vision
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