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Features

tobspr edited this page Mar 24, 2016 · 48 revisions

This page lists the already implemented Features. You can find the todo list here.

Features

This is the stuff the pipeline already supports:

  • Full deferred rendering
    • Clustered deferred lighting
  • Physically based shading
  • Directional shadows with PSSM
    • PCF filtering
    • PCSS shadow filtering
  • Atmospheric scattering supporting different scattering models
    • Eric Bruneton
    • Hosek & Wilkie
  • Screen space ambient occlusion:
    • SSAO
    • SSVO
    • HBAO
    • AlchemyAO
    • UE4AO (Modified AlchemyAO as proposed in UE)
  • Bloom
  • Color correction:
    • Tonemapping with many operators:
      • Reinhard (Luminance and Color based)
      • Uncharted 2
      • Exponential
    • Dynamic Exposure
    • Film grain
    • Vignetting
    • Chromatic Aberration
    • Color LUT
  • SMAA / FXAA
  • Subsurface shading
    • Backface translucency
  • SSLR
    • Screen space local reflections (bit buggy right now)
  • Environment Probes
    • Up to 341 per scene
  • Volumetric Clouds
  • (experimental) Voxel cone tracing
  • and much more ...
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