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Features
tobspr edited this page Mar 24, 2016
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This page lists the already implemented Features. You can find the todo list here.
This is the stuff the pipeline already supports:
-
Full deferred rendering
- Clustered deferred lighting
- Physically based shading
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Directional shadows with PSSM
- PCF filtering
- PCSS shadow filtering
-
Atmospheric scattering supporting different scattering models
- Eric Bruneton
- Hosek & Wilkie
-
Screen space ambient occlusion:
- SSAO
- SSVO
- HBAO
- AlchemyAO
- UE4AO (Modified AlchemyAO as proposed in UE)
- Bloom
-
Color correction:
- Tonemapping with many operators:
- Reinhard (Luminance and Color based)
- Uncharted 2
- Exponential
- Dynamic Exposure
- Film grain
- Vignetting
- Chromatic Aberration
- Color LUT
- Tonemapping with many operators:
- SMAA / FXAA
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Subsurface shading
- Backface translucency
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SSLR
- Screen space local reflections (bit buggy right now)
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Environment Probes
- Up to 341 per scene
- Volumetric Clouds
- (experimental) Voxel cone tracing
- and much more ...
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: