Releases: software-challenge/backend
Releases · software-challenge/backend
21.4.0
28 May 15:36
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Protokollverbesserungen & Replays
21.3.3: Interne Logikverbesserungen
01 Mar 15:14
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Game: Refactor turn advancing logic (#391 )
Networking: Improve Exception handling within games and rooms (#383 )
21.3.2
12 Feb 19:32
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Ensure GameState#round is always aligned with turn
21.3.1: Fehlerbehebungen
11 Feb 18:43
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Fehlerbehebungen bei GameState#clone und Netzwerkverbesserungen
Fix GameState clone, hashCode and equals to include undeployedPieceShapes and validColors
Remove superfluous class
attributes from GameState XML
Synchronize XML packet sending to prevent messages from interleaving (219466c0a )
21.3.0: Feature-Ergänzung & viele Fixes
29 Jan 19:19
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Implementierung fehlender Funktionen (klonen, TestClient, toString) und viele Fixes
Fixed
Send final Gamestate to listeners when a game ends (#364 )
Remove extra field from Move/Piece XML (23589a153 )
Player dependency declarations (#373 )
Added
Implement cloning for GameState & Board (#356 )
Add README for player (#373 )
Create CONTRIBUTING & GUIDELINES (#360 )
Modularize XStream initialization using ServiceLoader (#352 )
Changed
Improve logback config (#371 )
Improve Gradle configuration & TestClient build (#368 )
TestClient: Make it work (#372 ) & load current Game id from classpath (#367 )
21.2.1
18 Dec 18:23
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Build-Verbesserungen & besseres MoveMistake-Feedback
21.2.0
14 Dec 19:33
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Internal Protocol updates, Game flow adjustments
21.1.0
13 Nov 21:18
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Verbesserung von getPossibleMoves & Player
21.0.3
29 Oct 09:51
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Behebt Fehler, die Verbindungen von Clients verhinderten
21.0.2
23 Oct 10:47
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