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Status: 🛟 help wantedHelp wanted.Help wanted.Type: 🧬 bug in original GameDLLAn error that could not be fixed by GameDLL.An error that could not be fixed by GameDLL.
Description
ReGameDLL_CS/regamedll/pm_shared/pm_shared.cpp
Lines 2729 to 2735 in f9969ac
// punch z axis | |
pmove->punchangle[2] = pmove->flFallVelocity * 0.013; | |
if (pmove->punchangle[0] > 8.0f) | |
{ | |
pmove->punchangle[0] = 8.0f; | |
} |
Should the boundary check the Z axis instead of the X axis?
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Status: 🛟 help wantedHelp wanted.Help wanted.Type: 🧬 bug in original GameDLLAn error that could not be fixed by GameDLL.An error that could not be fixed by GameDLL.