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PM_CheckFalling angle boundary doubt #995

@dystopm

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@dystopm

// punch z axis
pmove->punchangle[2] = pmove->flFallVelocity * 0.013;
if (pmove->punchangle[0] > 8.0f)
{
pmove->punchangle[0] = 8.0f;
}

Should the boundary check the Z axis instead of the X axis?

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