Allow the game to register funcs with Dialogue Manager for the purpose of getting and setting state information #926
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paul173205
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Sorry, I see that you already have the ability to call functions. I just followed a tutorial video which didn't mention this capability, but further digging into the documentation, I found it. This looks fantastic. Thanks for sharing it. |
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I already have my own mechanism for pooling state data that is different than explicit vars in classes. What I'm hoping for is a way to register two funcs with Dialogue Manager, one for dialogue manager to call to request a state value and another for Dialogue Manager to call to set a state value. These functions would either replace or perhaps just slot in to your standard pecking order of how you determine where the state information is stored. Thanks for your consideration.
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