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Description
mpv Information
mpv v0.40.0-288-g80d2a6a7e-dirty Copyright © 2000-2025 mpv/MPlayer/mplayer2 projects
built on Aug 23 2025 19:30:45
libplacebo version: v7.353.0 (v7.351.0-55-ga0fd4f3-dirty)
FFmpeg version: n7.1.1
FFmpeg library versions:
libavcodec 61.19.101
libavdevice 61.3.100
libavfilter 10.4.100
libavformat 61.7.100
libavutil 59.39.100
libswresample 5.3.100
libswscale 8.3.100
Other Information
- Windows version: Windows 11 Pro
- GPU model, driver and version: NVIDIA GeForce RTX 5080, 577.00 Studio
Reproduction Steps
Playing a normal HDR file using this mpv.conf:
input-ipc-server=mpvpipe
hwdec=auto-copy
hwdec-codecs=all
vo=gpu-next
gpu-api=d3d11
profile=gpu-hq
vf=format=dolbyvision=no
target-colorspace-hint=no
target-trc=pq
target-prim=bt.2020
hdr-compute-peak=yes
hdr-peak-decay-rate=0
tone-mapping=clip
gamut-mapping-mode=clip
glsl-shader=~~/shaders/test.glsl
and this shader:
//!PARAM max_pq_y
//!TYPE DYNAMIC float
1.0
//!HOOK OUTPUT
//!BIND HOOKED
//!DESC Test
vec4 hook() {
vec4 color = HOOKED_tex(HOOKED_pos);
if (max_pq_y == 0.0) { return vec4(1.0, 0.0, 0.0, 0.0); }
return color;
}
Expected Behavior
The value of max_pq_y
should change per frame.
Actual Behavior
The value of max_pq_y
is always equal to 0.0.
Log File
Sample Files
No response
I carefully read all instruction and confirm that I did the following:
- I tested with the latest mpv version to validate that the issue is not already fixed.
- I provided all required information including system and mpv version.
- I produced the log file with the exact same set of files, parameters, and conditions used in "Reproduction Steps", with the addition of
--log-file=output.txt
. - I produced the log file while the behaviors described in "Actual Behavior" were actively observed.
- I attached the full, untruncated log file.
- I attached the backtrace in the case of a crash.