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Features
Benjamin Schulte edited this page Sep 12, 2020
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This table gives you a quick overview which features the different platform implementations provide and which are supported by this library's implementations.
- A game controller is a special type of input device
- Game controller buttons and axis are mapped on the mappings returned by
getMapping()
, if possible. Some controller buttons may return key codes from normal input devices. You can adjust this withAndroidControllers.ignoreNoGamepadButtons
field. - Vibration is not supported by operating system
- Player index is not supported by operating system
-
getAxisCount()
returns the real available axis count -
getButtonMin/Max()
return constants 0 to 300 for the platform, because theoretically all key codes are available (see above)
- Game controllers have always the same input mapping based on a mapping file. If a game controller can't get mapped, it won't show up. This works on Mac, Windows and Linux. Raspi not tested.
- Vibration is supported, if connected game controller supports it
- Player index is supported, but only emulated and won't affect hardware indicators
-
getAxisCount()
andgetButtonMin/Max()
return constants for the platform, not dependant of the connected controller
- Game controllers have often the same input mapping returned by
getMapping()
, if possible. This works best on Chrome. You can try on html5gamepad, it will show "standard" mapping for mapped controllers. - Vibration is supported on Chrome
- Player index is not supported
-
getAxisCount()
andgetButtonMin/Max()
return real controller values.
- Game controllers are guaranteed to have the input mapping returned by
getMapping()
. Only a few controllers are supported: MFi controllers, PS4 and Xbox One (since iOS 13) as well as iCade-compatible controllers. iCade controller pretend to be a keyboard and send special keycodes for d-pad and buttons to overcome restrictions of older iOS versions. - Vibration is not supported yet, will com on iOS 14
- Player index is supported, if the controller supports it
-
getAxisCount()
andgetButtonMin/Max()
return real controller values (except for iCade controllers)