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Description
Tested versions
- Reproducible in 4.5.rc1
System information
Godot v4.5.rc1 - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i5-13500 (20 threads) - 31.78 GiB memory
Issue description
AcceptDialog
emits canceled
when propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
is called, even if the dialog is not visible. This brings unintended side effects to the propagation of that notification.
Steps to reproduce
- Connect the
canceled
signal of anAcceptDialog
to any method - Set the
AcceptDialog
to invisible - Call
propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
Minimal reproduction project (MRP)
joaopiresrg