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This submenu contains a list of available resource types. Select one of them to create a new resource of that type from scratch.
Note: The saved resource is not automatically detected by the internal resource cache or the navigation bar. You may have to refresh the resource tree, either via menu Game->Refresh Tree or the shortcut F5. Alternatively restart Near Infinity.
This option opens a duplicate view of the selected resource in a child window. Alternatively you can right-click on the selected resource in the navigation bar and select Open in new window from the context menu.
By selecting this option you can create a copy of the selected resource under a different name in a folder of your choice.
Note: Modifications made to the currently selected resource are not exported unless saved.
Note 2: The exported resource is not automatically registered as an internal resource if it's located in any of the override folders. You have to refresh the resource tree either via menu Game->Refresh Tree or its shortcut F5.
This option works similarly to Export.... However, you can only choose the file name without extension and the resource is automatically saved into the game's override folder. You don't have to refresh the resource tree either.
This option enables you to rename the selected resource. It is only supported for resources present as actual file in any of the override folders.
With this option you can delete the selected resource from the file system. Only resources present as actual file in any of the override folder will be removed.
This option allows you to undo the latest changes made to the currently selected resource. It is only available if you saved the resource previously with Options->Backup on save enabled.
Near Infinity - An Infinity Engine Browser and Editor
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