Skip to content

Commit 18a3f11

Browse files
authored
Remove the failsafe design in HumanPlayersOnly (#711)
1 parent 6c36fa9 commit 18a3f11

File tree

2 files changed

+2
-3
lines changed

2 files changed

+2
-3
lines changed

DXMainClient/DXGUI/Multiplayer/GameLobby/GameLobbyBase.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2236,8 +2236,7 @@ protected virtual void ChangeMap(GameModeMap gameModeMap)
22362236

22372237

22382238
// Check if AI players allowed
2239-
bool AIAllowed = !(Map.MultiplayerOnly || GameMode.MultiplayerOnly) ||
2240-
!(Map.HumanPlayersOnly || GameMode.HumanPlayersOnly);
2239+
bool AIAllowed = !(Map.HumanPlayersOnly || GameMode.HumanPlayersOnly);
22412240
foreach (var ddName in ddPlayerNames)
22422241
{
22432242
if (ddName.Items.Count > 3)

DXMainClient/DXGUI/Multiplayer/GameLobby/SkirmishLobby.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -366,7 +366,7 @@ private void LoadSettings()
366366
//return;
367367
}
368368

369-
bool AIAllowed = !(Map.MultiplayerOnly || GameMode.MultiplayerOnly) || !(Map.HumanPlayersOnly || GameMode.HumanPlayersOnly);
369+
bool AIAllowed = !(Map.HumanPlayersOnly || GameMode.HumanPlayersOnly);
370370
foreach (string key in keys)
371371
{
372372
if (!AIAllowed) break;

0 commit comments

Comments
 (0)